Further, the poorly-rendered CGI cutscenes somehow manage to wind up looking far worse than the in-game visuals. Unfortunately, the script is on the level of a Lifetime Original Movie, and the characters barely register as human beings, let alone people with complex emotional lives.
The game seems to realize that you’ve seen all this before, and thus introduces a subplot involving the failing marriage of Preacher, one of its lead characters. You’ll wind up effecting hostage rescues and sniping Somali pirates without any clue as to how those objectives have anything to do with the global terror plot you’re supposedly focused on. The story takes a while to cohere, and features a number of early-game missions that appear to have only tenuous connections to Warfighter’s main plotline.
Using some of the same characters from its predecessor, Warfighter spins another tale of hard men doing hard tasks while speaking tersely and sporting only the grizzliest of beards.